I'm a 3D Character Artist with a passion for video games.
I’ve been in the game industry for 6+ years working on mobile and console titles creating both stylized and realistic characters.
Some of my recent clients: Google, Knott's Berry Farm, VR Studios and Mattel.
Available for freelance, contracts and full time job opportunities.
If you would like to contact me, please reach me at: adriana.zamora@outlook.com
Lead 3D Artist
-Leading a team of artist on the production of 500 low-poly models requested by Google for its new platform Poly.
-Responsible of modeling and PBR texturing characters and weapons assets for Knott’s Berry Farm new VR experience.
-Modeling and creating handpainted texures for characters based on a TV mini series.
-Modeling and texturing stylized characters for PS4 and mobile apps.
-Helping the art director define the art style to create appealing characters in 3D.
Clients:
Google, VRstudios, Knott’s Berry Farm
Titles:
-VR Showdown In Ghost Town (Knott's Berry Farm)
-Poly (Google)
-BitUp (PS4)
-Luli y Gabo (iOS)
-Modeling and texturing stylized characters for real time rendering and animation in Unity 5.
-Sculpting character models for 3d printing.
-Work remotely with art directors and artists to create models and textures for advertising and VR projects.
-Polishing existing character models and textures.
-Creating blendshapes for animation.
Clients:
-Mattel
-Dark Unicorn Games
-Volkswagen
-Model and texture characters and environment assets.
-Asset integration in Unreal Engine and Unity.
-Help define the style and character art pipeline for player customization.
-Optimize and retopologize assets
-Working with the Programming and Animation teams for troubleshooting.
Clients:
Minority Media Inc, BongFish, Kixeye, Astrolol
Titles:
-Night Vigilante (iOS)
-Spirtits of Springs (iOS)
-Last Day on Earth (TBA)
-Backyard Monsters: Unleashed (iOS)
-Red Bull Crashed Ice Kinect (Xbox 360)
-SpeedLane (iOS)
Modeling and Texturing game assets for social games
Titles:
-Crime City
-WeTopia