Adriana Zamora
Adriana Zamora
3D Character Artist
Guadalajara, Mexico

Summary

I'm a 3D Character Artist with a passion for video games.
I’ve been in the game industry for 5+ years working on mobile and console titles creating both stylized and realistic characters.

I'm currently available for freelance, contracts and full time job opportunities.
If you would like to contact me, please reach me at: adriana.zamora@outlook.com

Resume PDF

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Skills

Character ModelingTexturingDigital SculptingLow-poly Modeling3D ModelingUV MappingRetopologyPBR TexturingTexture BakingOptimizationHand-painted textures

Software proficiency

ZBrush
ZBrush
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
3D-Coat
3D-Coat
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Keyshot
Keyshot
Knald
Knald
xNormal
xNormal

Experience

  • 3D Character Artist at Cosmogonia
    May 2014 - Present

    Responsible of modeling and PBR texturing characters and weapons assets for Knott’s Berry Farm new VR experience.

    Modeling and texturing characters for an app for kids based on a TV mini series.

    Modeling and texturing stylized characters for PS4 and mobile apps.

    Helping the art director define the art style to create appealing characters in 3D.

    Titles:

    VR Showdown In Ghost Town (Knott's Berry Farm)

    BitUp (PS4)

    Luli y Gabo (iOS)

  • 3D Character Artist at FishyTale Digital
    March 2016 - February 2017 (11 months)

    Modeling and texturing stylized characters for real time rendering and animation in Unity 5.

    Sculpting character models for 3d printing.

  • 3D Character Artist at Freelance
    October 2015 - Present

    Modeling and texturing characters for advertising and VR projects.

    Polishing existing character models and textures.

    Creating blendshapes for animation.

    Clients as sub-contractor:

    Mattel

    Volkswagen

    Conafor

  • 3D Artist at Larva Game Studios
    January 2012 - May 2014 (2 years 4 months)


    Character Art

    Establish character pipeline

    Optimize and retopologize assets

    Modeling and texturing of game assets

    Asset integration with Unreal Engine and Unity Engine.

    Working with the Programming and Animation teams for troubleshooting.

    Clients:

    Minority Media Inc, BongFish, Kixeye, Astrolol

    Titles:

    -Night Vigilante (iOS)

    -Spirtits of Springs (iOS)

    -Last Day on Earth (TBA)

    -Backyard Monsters: Unleashed (iOS)

    -Red Bull Crashed Ice Kinect (Xbox 360)

    -SpeedLane (iOS)

  • 3D Artist at CgBot
    July 2010 - February 2011 (7 months)

    Modeling and Texturing game assets for social games

    Titles:

    Crime City

    WeTopia