Adriana Zamora
Adriana Zamora
3D Character Artist
Guadalajara, Mexico

Summary

I'm a 3D Character Artist with a passion for video games.
I’ve been in the game industry for 6+ years working on mobile and console titles creating both stylized and realistic characters.

Some of my recent clients: Google, Knott's Berry Farm, VR Studios and Mattel.

Available for freelance, contracts and full time job opportunities.
If you would like to contact me, please reach me at: adriana.zamora@outlook.com

Resume PDF

View

Skills

Character ModelingTexturingDigital SculptingLow-poly Modeling3D ModelingUV MappingRetopologyPBR TexturingTexture BakingOptimizationHand-painted textures

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Painter
Substance Painter
Photoshop
Photoshop
Mudbox
Mudbox
Unity
Unity
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Keyshot
Keyshot
Knald
Knald
xNormal
xNormal

Experience

  • 3D Character Artist at Cosmogonia
    May 2014 - Present

    Lead 3D Artist

    -Leading a team of artist on the production of 500 low-poly models requested by Google for its new platform Poly.

    -Responsible of modeling and PBR texturing characters and weapons assets for Knott’s Berry Farm new VR experience.

    -Modeling and creating handpainted texures for characters based on a TV mini series.

    -Modeling and texturing stylized characters for PS4 and mobile apps.

    -Helping the art director define the art style to create appealing characters in 3D.

    Clients:

    Google, VRstudios, Knott’s Berry Farm

    Titles:

    -VR Showdown In Ghost Town (Knott's Berry Farm)

    -Poly (Google)

    -BitUp (PS4)

    -Luli y Gabo (iOS)

  • 3D Character Artist at FishyTale Digital
    March 2016 - February 2017

    -Modeling and texturing stylized characters for real time rendering and animation in Unity 5.

    -Sculpting character models for 3d printing.

  • 3D Character Artist at Freelance
    October 2015 - Present

    -Work remotely with art directors and artists to create models and textures for advertising and VR projects.

    -Polishing existing character models and textures.

    -Creating blendshapes for animation.

    Clients:

    -Mattel

    -Dark Unicorn Games

    -Volkswagen

  • 3D Artist at Larva Game Studios
    January 2012 - May 2014


    -Model and texture characters and environment assets.

    -Asset integration in Unreal Engine and Unity.

    -Help define the style and character art pipeline for player customization.

    -Optimize and retopologize assets

    -Working with the Programming and Animation teams for troubleshooting.

    Clients:

    Minority Media Inc, BongFish, Kixeye, Astrolol

    Titles:

    -Night Vigilante (iOS)

    -Spirtits of Springs (iOS)

    -Last Day on Earth (TBA)

    -Backyard Monsters: Unleashed (iOS)

    -Red Bull Crashed Ice Kinect (Xbox 360)

    -SpeedLane (iOS)

  • 3D Artist at CgBot
    July 2010 - February 2011

    Modeling and Texturing game assets for social games

    Titles:

    -Crime City

    -WeTopia