I'm a 3D Character Artist with a passion for video games.
I’ve been in the game industry for 5+ years working on mobile and console titles creating both stylized and realistic characters.
Some of my recent clients: Google, Knott's Berry Farm, VR Studios and Mattel.
I'm currently available for freelance, contracts and full time job opportunities.
If you would like to contact me, please reach me at: firstname.lastname@example.org
Lead 3D Artist
Responsible of modeling and PBR texturing characters and weapons assets for Knott’s Berry Farm new VR experience.
Supervising other artist deliveries and giving feedback to maintain the quality of 3D assets.
Modeling and creating handpainted texures for characters based on a TV mini series.
Modeling and texturing stylized characters for PS4 and mobile apps.
Helping the art director define the art style to create appealing characters in 3D.
VR Showdown In Ghost Town (Knott's Berry Farm)
Luli y Gabo (iOS)
Modeling and texturing stylized characters for real time rendering and animation in Unity 5.
Sculpting character models for 3d printing.
Modeling and texturing characters for advertising and VR projects.
Polishing existing character models and textures.
Creating blendshapes for animation.
Clients as sub-contractor:
Establish character pipeline
Optimize and retopologize assets
Modeling and texturing of game assets
Asset integration with Unreal Engine and Unity Engine.
Working with the Programming and Animation teams for troubleshooting.
Minority Media Inc, BongFish, Kixeye, Astrolol
-Night Vigilante (iOS)
-Spirtits of Springs (iOS)
-Last Day on Earth (TBA)
-Backyard Monsters: Unleashed (iOS)
-Red Bull Crashed Ice Kinect (Xbox 360)
Modeling and Texturing game assets for social games