I'm a 3D Character Artist with a passion for video games.
I’ve been in the industry for 6+ years working on Video games and TV productions creating stylized characters.
I have work in proyects for:
Disney Junior, Netflix, Electronic Arts, Google, The Molasses Flood, Knott's Berry Farm, VR Studios and Mattel.
Always on the lookout for freelance, contracts and full time job opportunities.
Modeling and texturing Character Assets
Lead 3D Artist
Modeling and PBR texturing player character, enemy characters and weapons for VR and console games.
Lead a team of 3D artists on the production of 500 low-poly models requested by Google for the platform Poly.
Overseeing junior artist deliveries and writing feedback documents.
Create style and tech guidelines.
Modeling and hand-paint texturing stylized characters for mobile games.
Responsible for taking client art tests and securing 3D outsourcing projects for the studio.
Help the art director define the art style to create appealing characters in 3D.
Clients: Google, VRstudios, Knott’s Berry Farm, GNP Seguros.
Projects:
-Drake Hollow (Xbox One)
-Google Poly
-BitUp (PS4)
-Luli y Gabo (iOS)
-VR Showdown in Ghost Town (VR)
-Work remotely as main character artist modeling and texturing stylized characters for a mobile game developed in Unity.
-Sculpting character models for 3d printing.
-Work remotely with art directors and artists to create models and textures for advertising and VR projects.
-Optimize and retopologize existing character models and textures for in-game cinematic.
-Creating blend shapes for animation.
Clients:
-Mattel
-Dark Unicorn Games
-Volkswagen
-Model and texture characters and environment assets for internal and outsourcing projects.
-Asset integration in Unreal Engine and Unity.
-Assisting in organization and productivity to the Art Director.
-Create custom shaders, physical assets and collision meshes for Unreal Engine.
-Help define the style and character art pipeline for player customization.
-Optimize and retopologize assets
-Working with the Programming and Animation teams for troubleshooting.
Clients:
Minority Media Inc, BongFish, Kixeye, Astrolol
Titles:
-Night Vigilante (iOS)
-Spirtits of Springs (iOS)
-Last Day on Earth (Xbox360 cancelled)
-Backyard Monsters: Unleashed (iOS)
-Red Bull Crashed Ice Kinect (Xbox 360)
-SpeedLane (iOS)
Modeling and texturing of game assets for Facebook games
Titles:
-Crime City
-WeTopia