Adriana Zamora
Adriana Zamora
Character Artist at EA Vancouver
Vancouver, Canada

Summary

I'm a 3D Character Artist with a passion for video games.
I’ve been in the game industry for 6+ years working on mobile and console titles creating both stylized and realistic characters.

Some of my recent clients: Google, Knott's Berry Farm, VR Studios and Mattel.

Available for freelance, contracts and full time job opportunities.
If you would like to contact me, please reach me at: adriana.zamora@outlook.com

Resume PDF

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Skills

Character ModelingTexturingDigital SculptingLow-poly Modeling3D ModelingUV MappingHand-painted texturesRetopologyPBR TexturingTexture BakingOptimizationAnatomy

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance Painter
Substance Painter
Photoshop
Photoshop
Mudbox
Mudbox
Unity
Unity
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Keyshot
Keyshot
Knald
Knald
xNormal
xNormal

Experience

  • Character Artist at Electronic Arts
    Vancouver, Canada
    September 2018 - Present

  • 3D Character Artist at Cosmogonia
    Guadalajara, Mexico
    May 2014 - Present

    Lead 3D Artist

    -Modeling and PBR texturing player character, enemy characters and weapons for VR and console games.

    -Lead a team of 3D artists on the production of 500 low-poly models requested by Google for the platform Poly.

    -Overseeing junior artist deliveries and writing feedback documents.

    -Create style and tech guidelines.

    -Modeling and hand-paint texturing stylized characters for mobile games.

    -Responsible for taking client art tests and securing 3D outsourcing projects for the studio.

    -Help the art director define the art style to create appealing characters in 3D.

    Clients: Google, VRstudios, Knott’s Berry Farm, GNP Seguros.

    Projects:

    -Google Poly

    -BitUp (PS4)

    -Luli y Gabo (iOS)

    -VR Showdown in Ghost Town (VR)

  • 3D Character Artist at FishyTale Digital
    Seattle
    March 2016 - February 2017

    -Work remotely as main character artist modeling and texturing stylized characters for a mobile game developed in Unity.

    -Sculpting character models for 3d printing.

  • 3D Character Artist at Freelance
    Guadalajara, Mexico
    October 2015 - Present

    -Work remotely with art directors and artists to create models and textures for advertising and VR projects.

    -Optimize and retopologize existing character models and textures for in-game cinematic.

    -Creating blend shapes for animation.

    Clients:

    -Mattel

    -Dark Unicorn Games

    -Volkswagen

  • 3D Artist at Larva Game Studios
    Guadalajara, Mexico
    January 2012 - May 2014


    -Model and texture characters and environment assets for internal and outsourcing projects.

    -Asset integration in Unreal Engine and Unity.

    -Assisting in organization and productivity to the Art Director.

    -Create custom shaders, physical assets and collision meshes for Unreal Engine.

    -Help define the style and character art pipeline for player customization.

    -Optimize and retopologize assets

    -Working with the Programming and Animation teams for troubleshooting.

    Clients:

    Minority Media Inc, BongFish, Kixeye, Astrolol

    Titles:

    -Night Vigilante (iOS)

    -Spirtits of Springs (iOS)

    -Last Day on Earth (Xbox360 cancelled)

    -Backyard Monsters: Unleashed (iOS)

    -Red Bull Crashed Ice Kinect (Xbox 360)

    -SpeedLane (iOS)

  • 3D Artist at CgBot
    Guadalajara, Mexico
    July 2010 - February 2011

    Modeling and texturing of game assets for Facebook games

    Titles:

    -Crime City

    -WeTopia