Adriana Zamora
Adriana Zamora
Lead Modeler/Texture Artist at ICON Creative Studio
Vancouver, Canada

Summary

I'm a 3D Character Artist with a passion for video games.
I’ve been in the industry for 6+ years working on Video games and TV productions creating stylized characters.

I have work in proyects for:
Disney Junior, Netflix, Electronic Arts, Google, The Molasses Flood, Knott's Berry Farm, VR Studios and Mattel.

Always on the lookout for freelance, contracts and full time job opportunities.

Resume PDF

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Skills

Character ModelingTexturingDigital SculptingLow-poly Modeling3D ModelingUV MappingHand-painted texturesRetopologyPBR TexturingTexture BakingOptimizationAnatomy

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Photoshop
Photoshop
Arnold
Arnold
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Substance 3D Designer
Substance 3D Designer
TopoGun
TopoGun
Keyshot
Keyshot
Knald
Knald
Mudbox
Mudbox
xNormal
xNormal

Productions

    • TV Production
      Alice's Wonderland Bakery
    • Year
      2022
    • Role
      Senior Modeler/Texture Artist
    • Company
      Disney Junior
    • TV Production
      Super Monsters: Once Upon a Rhyme
    • Year
      2021
    • Role
      Senior Modeler/Texture Artist
    • Company
      ICON Creative Studio
    • TV Production
      Super Monsters: Santa's Super Monster Helpers
    • Year
      2020
    • Role
      Senior Modeler/Texture Artist
    • Company
      ICON Creative Studio
    • TV Production
      Super Monsters: Dia de los Monsters
    • Year
      2020
    • Role
      Senior Modeler/Texture Artist
    • Company
      ICON Creative Studio
    • Video Game
      Drake Hollow
    • Year
      2020
    • Role
      3D Artist
    • Company
      The Molasses Flood
    • TV Production
      Super Monsters: The New Class
    • Year
      2020
    • Role
      Senior Modeler/Texture Artist
    • Company
      ICON Creative Studio
    • Video Game
      Plants vs. Zombies: Battle for Neighborville
    • Year
      2019
    • Role
      Character Artist
    • Company
      Electronic Arts
    • Book
      Meet MAT: The Art Book of the 3D Painting Contest
    • Year
      2019
    • Role
      Contributor
    • Company
      Allegorithmic
    • Movie
      Dia de Muertos
    • Year
      2019
    • Role
      Look Development
    • Company
      Metacube

Experience

  • Lead Modeler/Texture Artist at ICON Creative Studio
    Vancouver, Canada
    May 2022 - Present

  • Senior Modeler/Texture Artist at ICON Creative Studio
    Vancouver, Canada
    June 2019 - May 2022

    Modeling and texturing Character Assets

  • Character Artist at Electronic Arts
    Vancouver, Canada
    September 2018 - June 2019

  • 3D Character Artist at Cosmogonia
    Guadalajara, Mexico
    May 2014 - September 2018

    Lead 3D Artist

    Modeling and PBR texturing player character, enemy characters and weapons for VR and console games.

    Lead a team of 3D artists on the production of 500 low-poly models requested by Google for the platform Poly.

    Overseeing junior artist deliveries and writing feedback documents.

    Create style and tech guidelines.

    Modeling and hand-paint texturing stylized characters for mobile games.

    Responsible for taking client art tests and securing 3D outsourcing projects for the studio.

    Help the art director define the art style to create appealing characters in 3D.

    Clients: Google, VRstudios, Knott’s Berry Farm, GNP Seguros.

    Projects:

    -Drake Hollow (Xbox One)

    -Google Poly

    -BitUp (PS4)

    -Luli y Gabo (iOS)

    -VR Showdown in Ghost Town (VR)

  • 3D Character Artist at FishyTale Digital
    Seattle
    March 2016 - February 2017

    -Work remotely as main character artist modeling and texturing stylized characters for a mobile game developed in Unity.

    -Sculpting character models for 3d printing.

  • 3D Character Artist at Freelance
    Guadalajara, Mexico
    October 2015 - Present

    -Work remotely with art directors and artists to create models and textures for advertising and VR projects.

    -Optimize and retopologize existing character models and textures for in-game cinematic.

    -Creating blend shapes for animation.

    Clients:

    -Mattel

    -Dark Unicorn Games

    -Volkswagen

  • 3D Artist at Larva Game Studios
    Guadalajara, Mexico
    January 2012 - May 2014


    -Model and texture characters and environment assets for internal and outsourcing projects.

    -Asset integration in Unreal Engine and Unity.

    -Assisting in organization and productivity to the Art Director.

    -Create custom shaders, physical assets and collision meshes for Unreal Engine.

    -Help define the style and character art pipeline for player customization.

    -Optimize and retopologize assets

    -Working with the Programming and Animation teams for troubleshooting.

    Clients:

    Minority Media Inc, BongFish, Kixeye, Astrolol

    Titles:

    -Night Vigilante (iOS)

    -Spirtits of Springs (iOS)

    -Last Day on Earth (Xbox360 cancelled)

    -Backyard Monsters: Unleashed (iOS)

    -Red Bull Crashed Ice Kinect (Xbox 360)

    -SpeedLane (iOS)

  • 3D Artist at CgBot
    Guadalajara, Mexico
    July 2010 - February 2011

    Modeling and texturing of game assets for Facebook games

    Titles:

    -Crime City

    -WeTopia